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LOOP 0.074 released
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posted on 2006.01.13 by otaco; Words: news, programming, director, demo, lingo, |
Loop or "Lingo layer for instant sprite creation" is a set of lingo scripts that make it easy to create and destroy sprite objects on the stage/score. Sprites with properties and script instances can easy be created with one single line: LOOP_CREATE_SPRITE( (propertyList), (scriptList) )All spritechannel management for finding a empty spritechannel is done by the LOOP system. For example: with a little repeat loop you can create as many sprites as you want as shown here: easySpriteCreation.txtYou can load the available empty LOOP *.dir file and start to write your own applications. LOOP is now official GPL software. Read the GPL for more informations. You can download the latest version of a clean loop director project here: Loop_0.074.rarA function and variables reference of the older LOOP 0.07 you can get here: Loop_0.07_Reference.rar Note that some functions and variables have new names.Demo of massive sprite creation ( You will need the shockwave plugin): Loop_0.02_mousesource.htm Loop_0.71_heart.htm Asteroids_0.03_loop_0.07.htm |
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LOOP, Lingo layer for fast sprite creation
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posted on 2005.12.13 by otaco; Words: news, programming, lingo, loop, |
Loop is a set of lingo scripts that make it easy to create and destroy sprite objects on the stage/score. Sprites with properties and script instances can easyly be created with one single line:LOOP_CREATE_SPRITE( , )All spritechannel management for find a empty spritechannel is done by the LOOP system. With a little for loop you can create many particles as shown here: easySpriteCreation.txtYou can download the latest version of a clean loop director project here: Loop_0.072.rar( LOOP 0.072 is outdated. Please download a advanced version available on this page.)A function and variables reference of the older LOOP 0.07 you can get here: Loop_0.07_Reference.rarDemo of massive sprite creation ( You will need the shockwave plugin): Loop_0.02_mousesource.htm Loop_0.71_heart.htm Asteroids_0.03_loop_0.07.htm |
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New scenegraph in development
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posted on 2005.12.12 by otaco; Words: news, gfx, programming, c++, opengl, GG, |
Today I want to present my new scenegraph (with the prefix GG). It's a nodes and cores approach, based on openSG. If you are student of the Bauhaus University Weimar you can download the latest snapshot right from the gforge cvs of the Multi Framerate Display Project. You have to be member of the developer group to enter the project pages at this point. The goals for this scenegraph is to have a nice environment for demo programming with all you can feature with todays graphics hardware like FBO, shader, GPGPU, shadow, and muche more. Here you can download a first release: mfrd_GG_Demo.rar . The file contains a DEVC++ Project and a linux makefile. Also you can download a doxygen made documentary of the project: doxygen_docs.rar The included demo shows a so called "multi framerate display". These are render setups, that render parts of a scenegraph in different framerates to one single display to rendere mass of geometry in one hand and reach interactive framerates in the other. In the demo you see one pass render the graph (piecewise) to a frame buffer object, the other render the image of the last complete graph traversal in realtime framerates to the screen. |
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New DEVC++ splash screen
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posted on 2005.10.22 by otaco; Words: news, gfx, images, |
A image taken from my interference generator, rendered with the goa-theme module. devc_splash.jpg |
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Aliens are landing here
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posted on 2005.10.22 by otaco; Words: news, gfx, images, |
A image taken from my interference generator was rerendered in a Raytracer to make at a little bit bumpy.
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 1400x1050
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