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GG image processing shader test, and particle system
posted on 2006.03.15 by otaco; Words: gfx, programming, cpp, source, 3d, images, gg, shader, images,

The image shows a demo written by Stephan Beck using GG, that maps a live camera stream to a glTexture2D and modified it with a GLSL shader. In the future there will be a possibility to apply post processing shaders to every texture, FBO or camera to create cool effects.

Since yesterday, we have a nice particle system too. It comes with a emitter class that can read a particle file. Many other parts of GG have grown in the last weeks like the shader and uniform abilities, *.obj loader, travMasks, collector to collect information during traversation and a scene file loader that takes *.obj and *.lws ( NEWTEK Lightwave scene file ) files.

We are about to set up a cvs repository to make the project public and let you enjoy our progress.