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You shall use the ClusterMarie!
posted on 2006.10.24 by otaco; Words: gfx, programming, cpp, source, 3d, images,

ClusterMarie is a commandline tool to cut *.obj files in to pieces of n faces. The tool creates the cluster files and an index with the clusterfile names. It shows also the redundancy that will apear.

Download clustermarie_0.06.rar (10 kB)

The file includes the source, a Dev-C++ project and a Makefile.


GG image processing shader test, and particle system
posted on 2006.03.15 by otaco; Words: gfx, programming, cpp, source, 3d, images, gg, shader, images,

The image shows a demo written by Stephan Beck using GG, that maps a live camera stream to a glTexture2D and modified it with a GLSL shader. In the future there will be a possibility to apply post processing shaders to every texture, FBO or camera to create cool effects.

Since yesterday, we have a nice particle system too. It comes with a emitter class that can read a particle file. Many other parts of GG have grown in the last weeks like the shader and uniform abilities, *.obj loader, travMasks, collector to collect information during traversation and a scene file loader that takes *.obj and *.lws ( NEWTEK Lightwave scene file ) files.

We are about to set up a cvs repository to make the project public and let you enjoy our progress.


LWS Loader, Newtek Lightwave scenefile loader
posted on 2006.02.24 by otaco; Words: gfx, programming, cpp, source, 3d,

This loader is able to read the Newtek Lightwave generic scene file format version 3 and provide you with basic information about objects, lights and cameras. You can iterate over all these elements and get informations like position, scalation, rotation, colors, names, pathes and muche more...

Read the README.TXT to learn more. This is the output with all properties the Class create with an example scene.

Here you can download the loader. lws_loader.rar ( 32 KB ).

The file includes a DevCpp project and a linux makefile.